first iphone game
My first iPhone game has been released. You can read more about it here.
new website design
I have been working on getting this new design for my website going.
threading demos
Added two demos that I had in my project folder. They are somewhat old and I mainly did them to show how threading can be used. The first demo is a Quake 3 BSP map loader and it loads all textures in a separate thread. The second demo is a simple Mandelbrot renderer. Both demos are located in the Demos section.
two new demos
Added some sample code on how to use 3D Textures in OpenGL (Code Snippets section) and a small game called JKulki (Demos section).
virtualized geometry engine
I have been spending more time with my "Virtualized Geometry Engine". It now supports lighting. Shadows are also supported but has some z-fighting going on that I need to fix. The work that is left to be done is optimization and since this is all rendered in software I would also like to combine it with hardware rendering and make a hybrid hardware/software renderer.