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Penumbra: Requiem HaptX Edition is the final game in the Penumbra series. Like in the other "HaptX Edition" games you can feel environmental forces, weights of objects and so on if you have a Novint Falcon Haptic Device.
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2008-12-12
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Penumbra: Requiem HaptX Edition (Website)
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In Enemy Territory: Quake Wars we implemented weapon recoils, damages, avatar forces and vehicle forces for the Novint Falcon.
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2008-11-07
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Enemy Territory: Quake Wars HaptX Mod (Download)
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This is a mod for Crysis that enables the use of the Novint Falcon controller in Crysis. In this game we worked alot to generate realistic environment forces and vehicle forces for the Falcon.
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2008-10-01
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Penumbra: Black Plague HaptX Edition is the second episode in the Penumbra series.
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2008-06-24
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Penumbra: Black Plague HaptX Edition (Website)
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This is a mod for Quake 4 that enables the use of the Novint Falcon controller in Quake 4. Among other things in this game you will feel recoils from weapons.
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2008-02-12
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Penumbra: Overture HaptX Edition was one of the first games to utilize the Novint Falcon controller. In Penumbra you could feel the weight of objects and the structure of all the surfaces in the palm of your own hand.
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2007-12-01
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Penumbra: Overture HaptX Edition (Demo)
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"More OpenGL Game Programming" is a follow-up to the successful "Beginning OpenGL Game Programming", and an indirect follow-up to "OpenGL Game Programming". It was edited by Dave Astle, who worked with more than 20 contributing authors. The book will teach you advanced OpenGL topics, including shaders, vertex buffer objects, framebuffer objects, advanced texturing and lighting methods, and much more.
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2005-11-11
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FreeSL is an OpenAL and EAX wrapper. It also has sound object loading and memory management implemented.
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2007-05-20
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The aim for this project is to create a bot that will be able to play a fairly complex game such as Wolfenstein 3D.
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2006-05-25
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